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Epic Games Authorized Instructor GOLD

Technical   Artist

Oscar Lumiere

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About Me

Oscar Lumiere — Technical Artist
0+ Shipped Games
0+ Community Members
0+ Years in Gamedev
0 UE Plugins
0+ Workshops Given
0 Desired Years in Gamedev

I'm a Generalist Technical Artist with a passion for building pipelines that make game development faster, prettier, and more efficient.

My journey into gamedev started in the early 2000s with map editors, and it never stopped. Today I specialize in Unreal Engine — from materials and Niagara VFX to Blueprint systems and Python-based tooling. I bridge the gap between art and engineering, ensuring every pixel serves both aesthetics and performance.

As an Epic Games Authorized Instructor (GOLD), I lead a developer community of 1,000+ members and run workshops for both beginners and seasoned professionals. I've shipped multiple titles on Steam and continue pushing the boundaries of real-time rendering.

Unreal Engine 5 VFX / Niagara HLSL Shaders Blueprints Python Tools Pipeline Dev Lighting Environment Art

Tech Stack

Unreal Engine

UE 4.26 — 5.6. Blueprints, Materials, Niagara, Sequencer, Nanite, Lumen, Runtime Virtual Textures.

VFX / Niagara

Particle systems, GPU simulations, mesh emitters, dynamic materials, fluid simulations, environmental FX.

Shaders / HLSL

Custom material functions, post-process effects, vertex displacement, procedural textures, render targets.

Python & Tools

Pipeline automation, custom editor tools, asset management scripts, batch processing, CI/CD integration.

Lighting & Rendering

Lumen GI, ray tracing, light baking, volumetric fog, cinematic lighting setups, color grading.

Environment Design

Level blockout, modular kits, terrain sculpting, foliage systems, world composition, performance budgets.

3D & DCC Tools

Blender, Substance Painter, Marmoset Toolbag. Asset creation, texturing, baking, PBR workflows.

Version Control

Git, Perforce. Branching strategies, LFS, merge workflows, CI/CD pipelines for game projects.

Animation & Sequencer

Cinematics, animation blueprints, state machines, IK/FK setups, Sequencer-driven cutscenes and trailers.

C++ / C# / Gameplay

Unreal C++ extensions, Unity C# scripting, gameplay systems, physics, UI — and C++ plugin development for editor tooling.

AI / Neural Networks

Practical AI integration for gamedev: Stable Diffusion workflows, LoRA training, LLM prompt engineering, AI-assisted asset generation, ComfyUI pipelines, and AI NPC behaviours in UE5.

Adobe Creative Suite

Photoshop, Premiere Pro, After Effects. Compositing, video editing, motion graphics, texture painting.

Teaching & Mentoring

Epic Games Authorized Instructor GOLD. Workshops, community leadership, curriculum development, code reviews.

Selected Work

Environments, VFX, lighting, cinematics, and gameplay systems crafted in Unreal Engine.

Environment Design & Lighting
AnimationLightingEnvironment
Cinematic Lighting Setup
AnimationLightingEnvironment
Sequence & Animation
SequenceAnimationLighting
Niagara VFX
NiagaraVFX
Environment & Gameplay
EnvironmentGameplay Logic
Environment Design
EnvironmentGameplay Logic
Cinematic Sequence
AnimationEnvironmentLightingSequence
Animation & Niagara
AnimationNiagara

Shipped Games

Published titles on Steam — from horror narratives to physics-based platformers.

Unreal Plugins

Tools built to streamline game publishing pipelines — from editor to storefront in one click.

Easy Steam Push
UE Plugin FAB

Easy Steam Push

One-click build and deploy from Unreal Engine directly to Steam. Eliminates the manual SteamPipe routine — configure, package, and push with Steam Guard confirmation, without leaving the editor.

  • Auto SteamCMD install & SteamPipe integration
  • Depot, branch & app ID config in-editor
  • Shipping / Development / Debug build modes
  • Steam Guard mobile confirmation flow
Easy Itch Push
UE Plugin FAB Soon

Easy Itch Push

One-click packaging and upload from Unreal Engine to itch.io via official Butler CLI. API key or password auth, channel & version management, real-time progress notifications — all from the editor toolbar.

  • Butler CLI auto-detect / install in-editor
  • API key or OAuth login — no password stored
  • Channel, version & project-ID management
  • Cancelable upload with Output Log integration

FAB Marketplace

VFX packs and smart assets for Unreal Engine — published on the Epic Games FAB marketplace.

Effects Lab

A collection of real-time VFX, shaders, and technical art experiments — built in Unreal Engine.

Fluid Flux / Lava Lamp

Procedural fluid simulation — blobs morph and rise like a lava lamp. Mouse pushes and distorts the fluid field in real time.

Fluid Sim / Material

Digital Swarm AI

Autonomous agent swarm with flocking behaviour (separation, alignment, cohesion). Insects scatter from the cursor and regroup.

Agent AI / Niagara

Vertex Displacement Waves

GPU-driven vertex displacement for stylized water surfaces. World-position-based animation with foam line detection.

Material / World Position

Digital Rain System

Matrix-inspired cascading character system with depth-based blur and bloom. Configurable speed, density, and character sets.

Niagara / Post Process

Mandelbrot Fractal Zoom

Infinite-zoom Mandelbrot set with smooth coloring and mouse-driven exploration point. Real-time fractal rendering on GPU.

HLSL / Compute

Raymarched SDF Shapes

Signed distance field raymarching with smooth unions, ambient occlusion, and dynamic lighting. Real-time 3D from a flat shader.

Raymarching / SDF

Get in Touch

Open to collaborations, contract work, and interesting projects.