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Epic Games Authorized Instructor GOLD
Oscar Lumiere

Oscar   Lumiere

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About Me

Oscar Lumiere — Technical Artist
0+ Shipped Games
0+ Community Members
0+ Years in Gamedev
0 UE Plugins
0+ Workshops Given
0 Desired Years in Gamedev

I'm a Generalist Technical Artist with a passion for building pipelines that make game development faster, prettier, and more efficient.

My journey into gamedev started in the early 2000s with map editors, and it never stopped. Today I specialize in Unreal Engine — from materials and Niagara VFX to Blueprint systems and Python-based tooling. I bridge the gap between art and engineering, ensuring every pixel serves both aesthetics and performance.

As an Epic Games Authorized Instructor (GOLD), I lead a developer community of 1,000+ members and run workshops for both beginners and seasoned professionals. I've shipped multiple titles on Steam and continue pushing the boundaries of real-time rendering.

Unreal Engine 5 VFX / Niagara HLSL Shaders Blueprints Python Tools Pipeline Dev Lighting Environment Art

Tech Stack

Unreal Engine

UE 4.26 — 5.6. Blueprints, Materials, Niagara, Sequencer, Nanite, Lumen, Runtime Virtual Textures.

VFX / Niagara

Particle systems, GPU simulations, mesh emitters, dynamic materials, fluid simulations, environmental FX.

Shaders / HLSL

Custom material functions, post-process effects, vertex displacement, procedural textures, render targets.

Python & Tools

Pipeline automation, custom editor tools, asset management scripts, batch processing, CI/CD integration.

Lighting & Rendering

Lumen GI, ray tracing, light baking, volumetric fog, cinematic lighting setups, color grading.

Environment Design

Level blockout, modular kits, terrain sculpting, foliage systems, world composition, performance budgets.

3D & DCC Tools

Blender, Substance Painter, Marmoset Toolbag. Asset creation, texturing, baking, PBR workflows.

Version Control

Git, Perforce. Branching strategies, LFS, merge workflows, CI/CD pipelines for game projects.

Animation & Sequencer

Cinematics, animation blueprints, state machines, IK/FK setups, Sequencer-driven cutscenes and trailers.

C++ / C# / Gameplay

Unreal C++ extensions, Unity C# scripting, gameplay systems, physics, UI — and C++ plugin development for editor tooling.

AI / Neural Networks

Practical AI integration for gamedev: Stable Diffusion workflows, LoRA training, LLM prompt engineering, AI-assisted asset generation, ComfyUI pipelines, and AI NPC behaviours in UE5.

Adobe Creative Suite

Photoshop, Premiere Pro, After Effects. Compositing, video editing, motion graphics, texture painting.

Teaching & Mentoring

Epic Games Authorized Instructor GOLD. Workshops, community leadership, curriculum development, code reviews.

Selected Work

Environments, VFX, lighting, cinematics, and gameplay systems crafted in Unreal Engine.

Environment Design & Lighting
AnimationLightingEnvironment
Cinematic Lighting Setup
AnimationLightingEnvironment
Sequence & Animation
SequenceAnimationLighting
Niagara VFX
NiagaraVFX
Environment & Gameplay
EnvironmentGameplay Logic
Environment Design
EnvironmentGameplay Logic
Cinematic Sequence
AnimationEnvironmentLightingSequence
Animation & Niagara
AnimationNiagara

Shipped Games

Published titles on Steam — from horror narratives to physics-based platformers.

Unreal Plugins

Tools built to streamline game publishing pipelines — from editor to storefront in one click.

Easy Steam Push
UE Plugin

Easy Steam Push

One-click deployment from Unreal Engine editor directly to Steam. Automates SteamPipe configuration, depot management, and build uploads. No more switching between tools — configure, build, and push your game to Steam without leaving the editor.

  • Integrated SteamPipe build automation
  • Depot & branch configuration in-editor
  • Build validation before upload
  • Multi-platform depot support
Easy Itch Push
UE Plugin

Easy Itch Push

Seamless publishing workflow from Unreal Engine to itch.io. Handles butler integration, channel management, and versioned uploads directly from the editor toolbar.

  • Butler CLI integration
  • Channel & version management
  • Automatic build packaging
  • Upload progress tracking

Effects Lab

A collection of real-time VFX, shaders, and technical art experiments — built in Unreal Engine.

Fluid Flux / Lava Lamp

Procedural fluid simulation — blobs morph and rise like a lava lamp. Mouse pushes and distorts the fluid field in real time.

Fluid Sim / Material

Digital Swarm AI

Autonomous agent swarm with flocking behaviour (separation, alignment, cohesion). Insects scatter from the cursor and regroup.

Agent AI / Niagara

Vertex Displacement Waves

GPU-driven vertex displacement for stylized water surfaces. World-position-based animation with foam line detection.

Material / World Position

Digital Rain System

Matrix-inspired cascading character system with depth-based blur and bloom. Configurable speed, density, and character sets.

Niagara / Post Process

Mandelbrot Fractal Zoom

Infinite-zoom Mandelbrot set with smooth coloring and mouse-driven exploration point. Real-time fractal rendering on GPU.

HLSL / Compute

Raymarched SDF Shapes

Signed distance field raymarching with smooth unions, ambient occlusion, and dynamic lighting. Real-time 3D from a flat shader.

Raymarching / SDF

Get in Touch

Open to collaborations, contract work, and interesting projects.